Bootlegging: A 1920s Prohibition Survival Crafting Game

Development Build

Brew moonshine, build hidden stills, move product, and evade the law.

Join the Syndicate

Steam page coming soon.

Why Join the Closed Alpha

Help shape the game early and get direct access to development builds and feedback channels.

Early Build Access

Play upcoming builds before public release and test core systems as they evolve.

Direct Dev Feedback

Report bugs and gameplay feedback directly to the developer through the alpha channels.

Small Test Group

Limited intake keeps communication tight and makes individual feedback more impactful.

Apply for Closed Alpha

Quick apply. Email, play interest, and testing experience required.

Key Mechanics

Master the Art of the Still

Brewing moonshine at a copper still in Bootlegging, a 1920s Prohibition survival crafting game

Brewing & Crafting

Master your recipes from rotgut to premium bourbon. Progress through 4 still tiers, manage temperature and fermentation timing, and use your skill to directly affect product value.

Evading law enforcement in Bootlegging, a 1920s Prohibition survival crafting game

The Wanted System

Every action raises your wanted level. Avoid Sheriff patrols and feds as you progress from Clear to Manhunt. Bribe corrupt officials to cool things down fast, or suffer the consequences.

Base Building & Empire Expansion

Experience freeform placement anywhere on the map. Assemble structural pieces, walls, roofs, and interior fixtures like workbenches and storage barrels. Manage your concealment rating to stay hidden in the Rural Mountains.

A Living World

Dynamic law enforcement, federal sweeps, market crashes, and NPC buyers with fluctuating prices.

Solo & Co-Op Planned

Play the lone moonshiner fantasy, or team up to divide roles: one brews, one drives, one bribes.

The Distillery Log

Welcome to Bootlegging

Welcome to Bootlegging

Feb 21, 2026 // 2 MIN READ

Introducing Bootlegging—an open-world survival crafting game set during 1920s Prohibition. Here's what we're building an...

Read Log →